Both metas benefit from admirals with visibility reduction. The former because more ships, the latter because the best aspects (enemy hit chance reductions) are very early, so you don’t need to spend much research to gain most of the effects, and it strongly supports either meta elsewhere in the tree. In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. That means that having lots of cheap ships spreads damage around pretty well, and if you take losses, replacement is easy. Both hinge upon basic principles of having lots of inexpensive ships, which is currently favored by game mechanics: namely that it’s much cheaper to repair than rebuild, and that enemy attacks scatter randomly across available targets. There are, broadly, two current fleet metas. Naval composition questions are common, so here’s a basic overview. This is my navy cut/paste, sometimes with minor edits.
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